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Some might say that the reason FFVII Remake took so long is because Square Enix skipped these two in favour of remaking VII first, so karma decided to delay it as much as possible and split it into three parts. It is appalling that these two games have not been properly remade yet, with the mobile and Steam releases being the worst way to experience these games. In any case, the varied world of Final Fantasy IV would definitely benefit with a new art-style closer to the FMVs that were made for the DS versions. Though, they have to restrict the party-size a bit as Final Fantasy IV allows for five party members to be in battle at all times. If anything, a new remake can retain most of the new gameplay mechanics, but could update the Job system to be more customisable, as well as fancier HD graphics to boot.įinal Fantasy IV, on the other hand, could actually benefit with an action-RPG reboot, similar to the Trials of Mana reboot. In fact, for Final Fantasy III, it is the only way to experience the game since the original has never been localised at all.
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This pair of games actually received their own 3D remakes on the Nintendo DS, and are currently the best ways to experience these games. Final Fantasy II’s level progression is still a little underwhelming though, so maybe they could also borrow from XII’s Zodiac Job System. Judging by the renders in Dissidia, it’s apparent that the characters of Final Fantasy I and II translate very well into 3D, so maybe a three-dimensional remake that keeps the core gameplay mechanics intact is what we need. That said, these two games have never been rendered in 3D, with every remake of the game keeping the sprite-based aesthetic. As the first two entries of the series, these two have laid a lot of groundwork for the franchise as a whole, like the iconic Job class system, Chocobos, and having characters named Cid in every entry.
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